It is done! Thank god. For the past two weeks I have been juggling around with the card-metrics, balancing this, balancing and asking myself a million questions. And to be fair I have no idea if it will work.
So let me break this down for you. I had a couple of objectives when designing this:
- Each ring has a number of these scavenging-sites: mechanical, special and danger
- The idea is to hide more valuable cards at higher rings. Risk-Reward.
- But also to mix a certain number of high-level cards into the ring-specific pile to give players an incentive to loot much and quick.
- Also the total number of cards should still be manageable. I'm now at 130 cards, which is ok for now.
I know more after play-testing.
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