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#3: Cards & Balancing

It is done! Thank god. For the past two weeks I have been juggling around with the card-metrics, balancing this, balancing and asking myself a million questions. And to be fair I have no idea if it will work.


So let me break this down for you. I had a couple of objectives when designing this:

  1. Each ring has a number of these scavenging-sites: mechanical, special and danger
  2. The idea is to hide more valuable cards at higher rings. Risk-Reward.
  3. But also to mix a certain number of high-level cards into the ring-specific pile to give players an incentive to loot much and quick. 
  4. Also the total number of cards should still be manageable. I'm now at 130 cards, which is ok for now. 
I know more after play-testing. 

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